Atari Games
277 papers with code • 64 benchmarks • 6 datasets
The Atari 2600 Games task (and dataset) involves training an agent to achieve high game scores.
( Image credit: Playing Atari with Deep Reinforcement Learning )
Libraries
Use these libraries to find Atari Games models and implementationsDatasets
Most implemented papers
Soft Actor-Critic for Discrete Action Settings
Soft Actor-Critic is a state-of-the-art reinforcement learning algorithm for continuous action settings that is not applicable to discrete action settings.
ViZDoom: A Doom-based AI Research Platform for Visual Reinforcement Learning
Here, we propose a novel test-bed platform for reinforcement learning research from raw visual information which employs the first-person perspective in a semi-realistic 3D world.
Mastering Atari with Discrete World Models
The world model uses discrete representations and is trained separately from the policy.
Scalable trust-region method for deep reinforcement learning using Kronecker-factored approximation
In this work, we propose to apply trust region optimization to deep reinforcement learning using a recently proposed Kronecker-factored approximation to the curvature.
Accelerated Methods for Deep Reinforcement Learning
Deep reinforcement learning (RL) has achieved many recent successes, yet experiment turn-around time remains a key bottleneck in research and in practice.
Human level control through deep reinforcement learning
We demonstrate that the deep Q-network agent, receiving only the pixels and the game score as inputs, was able to surpass the performance of all previous algorithms and achieve a level comparable to that of a professional human games tester across a set of 49 games, using the same algorithm, network architecture and hyperparameters.
Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agents
The Arcade Learning Environment (ALE) is an evaluation platform that poses the challenge of building AI agents with general competency across dozens of Atari 2600 games.
Fractal AI: A fragile theory of intelligence
Fractal AI is a theory for general artificial intelligence.
CURL: Contrastive Unsupervised Representations for Reinforcement Learning
On the DeepMind Control Suite, CURL is the first image-based algorithm to nearly match the sample-efficiency of methods that use state-based features.
Deep Exploration via Bootstrapped DQN
Efficient exploration in complex environments remains a major challenge for reinforcement learning.