Atari Games

277 papers with code • 64 benchmarks • 6 datasets

The Atari 2600 Games task (and dataset) involves training an agent to achieve high game scores.

( Image credit: Playing Atari with Deep Reinforcement Learning )

Libraries

Use these libraries to find Atari Games models and implementations
12 papers
2,548
11 papers
1,154
7 papers
2,309
See all 24 libraries.

Most implemented papers

Soft Actor-Critic for Discrete Action Settings

p-christ/Deep-Reinforcement-Learning-Algorithms-with-PyTorch 16 Oct 2019

Soft Actor-Critic is a state-of-the-art reinforcement learning algorithm for continuous action settings that is not applicable to discrete action settings.

ViZDoom: A Doom-based AI Research Platform for Visual Reinforcement Learning

mwydmuch/ViZDoom 6 May 2016

Here, we propose a novel test-bed platform for reinforcement learning research from raw visual information which employs the first-person perspective in a semi-realistic 3D world.

Mastering Atari with Discrete World Models

danijar/dreamerv2 ICLR 2021

The world model uses discrete representations and is trained separately from the policy.

Scalable trust-region method for deep reinforcement learning using Kronecker-factored approximation

openai/baselines NeurIPS 2017

In this work, we propose to apply trust region optimization to deep reinforcement learning using a recently proposed Kronecker-factored approximation to the curvature.

Accelerated Methods for Deep Reinforcement Learning

astooke/rlpyt 7 Mar 2018

Deep reinforcement learning (RL) has achieved many recent successes, yet experiment turn-around time remains a key bottleneck in research and in practice.

Human level control through deep reinforcement learning

gordicaleksa/pytorch-learn-reinforcement-learning 25 Feb 2015

We demonstrate that the deep Q-network agent, receiving only the pixels and the game score as inputs, was able to surpass the performance of all previous algorithms and achieve a level comparable to that of a professional human games tester across a set of 49 games, using the same algorithm, network architecture and hyperparameters.

Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agents

mgbellemare/Arcade-Learning-Environment 18 Sep 2017

The Arcade Learning Environment (ALE) is an evaluation platform that poses the challenge of building AI agents with general competency across dozens of Atari 2600 games.

Fractal AI: A fragile theory of intelligence

FragileTheory/FractalAI 13 Mar 2018

Fractal AI is a theory for general artificial intelligence.

CURL: Contrastive Unsupervised Representations for Reinforcement Learning

MishaLaskin/curl 8 Apr 2020

On the DeepMind Control Suite, CURL is the first image-based algorithm to nearly match the sample-efficiency of methods that use state-based features.

Deep Exploration via Bootstrapped DQN

tensorflow/models NeurIPS 2016

Efficient exploration in complex environments remains a major challenge for reinforcement learning.