Search Results for author: Bill Freeman

Found 12 papers, 3 papers with code

MultiEarth 2023 -- Multimodal Learning for Earth and Environment Workshop and Challenge

1 code implementation7 Jun 2023 Miriam Cha, Gregory Angelides, Mark Hamilton, Andy Soszynski, Brandon Swenson, Nathaniel Maidel, Phillip Isola, Taylor Perron, Bill Freeman

The Multimodal Learning for Earth and Environment Workshop (MultiEarth 2023) is the second annual CVPR workshop aimed at the monitoring and analysis of the health of Earth ecosystems by leveraging the vast amount of remote sensing data that is continuously being collected.

Representation Learning

MultiEarth 2022 -- Multimodal Learning for Earth and Environment Workshop and Challenge

no code implementations15 Apr 2022 Miriam Cha, Kuan Wei Huang, Morgan Schmidt, Gregory Angelides, Mark Hamilton, Sam Goldberg, Armando Cabrera, Phillip Isola, Taylor Perron, Bill Freeman, Yen-Chen Lin, Brandon Swenson, Jean Piou

The Multimodal Learning for Earth and Environment Challenge (MultiEarth 2022) will be the first competition aimed at the monitoring and analysis of deforestation in the Amazon rainforest at any time and in any weather conditions.

Image-to-Image Translation Matrix Completion +2

Weakly Supervised 3D Human Pose and Shape Reconstruction with Normalizing Flows

no code implementations ECCV 2020 Andrei Zanfir, Eduard Gabriel Bazavan, Hongyi Xu, Bill Freeman, Rahul Sukthankar, Cristian Sminchisescu

Monocular 3D human pose and shape estimation is challenging due to the many degrees of freedom of the human body and thedifficulty to acquire training data for large-scale supervised learning in complex visual scenes.

Ranked #53 on 3D Human Pose Estimation on 3DPW (PA-MPJPE metric)

3D human pose and shape estimation Self-Supervised Learning

Visual Object Networks: Image Generation with Disentangled 3D Representations

1 code implementation NeurIPS 2018 Jun-Yan Zhu, Zhoutong Zhang, Chengkai Zhang, Jiajun Wu, Antonio Torralba, Josh Tenenbaum, Bill Freeman

The VON not only generates images that are more realistic than the state-of-the-art 2D image synthesis methods but also enables many 3D operations such as changing the viewpoint of a generated image, shape and texture editing, linear interpolation in texture and shape space, and transferring appearance across different objects and viewpoints.

Image Generation Object

Learning to Exploit Stability for 3D Scene Parsing

no code implementations NeurIPS 2018 Yilun Du, Zhijian Liu, Hector Basevi, Ales Leonardis, Bill Freeman, Josh Tenenbaum, Jiajun Wu

We first show that applying physics supervision to an existing scene understanding model increases performance, produces more stable predictions, and allows training to an equivalent performance level with fewer annotated training examples.

Scene Understanding Translation

Learning to See Physics via Visual De-animation

no code implementations NeurIPS 2017 Jiajun Wu, Erika Lu, Pushmeet Kohli, Bill Freeman, Josh Tenenbaum

At the core of our system is a physical world representation that is first recovered by a perception module and then utilized by physics and graphics engines.

Future prediction

Shape and Material from Sound

no code implementations NeurIPS 2017 Zhoutong Zhang, Qiujia Li, Zhengjia Huang, Jiajun Wu, Josh Tenenbaum, Bill Freeman

Hearing an object falling onto the ground, humans can recover rich information including its rough shape, material, and falling height.

Object

Galileo: Perceiving Physical Object Properties by Integrating a Physics Engine with Deep Learning

no code implementations NeurIPS 2015 Jiajun Wu, Ilker Yildirim, Joseph J. Lim, Bill Freeman, Josh Tenenbaum

Humans demonstrate remarkable abilities to predict physical events in dynamic scenes, and to infer the physical properties of objects from static images.

Friction Scene Understanding

Shape and Illumination from Shading using the Generic Viewpoint Assumption

no code implementations NeurIPS 2014 Daniel Zoran, Dilip Krishnan, José Bento, Bill Freeman

The Generic Viewpoint Assumption (GVA) states that the position of the viewer or the light in a scene is not special.

Nonparametric Bayesian Texture Learning and Synthesis

no code implementations NeurIPS 2009 Long Zhu, Yuanahao Chen, Bill Freeman, Antonio Torralba

2D-HMM is coupled with the Hierarchical Dirichlet process (HDP) which allows the number of textons and the complexity of transition matrix grow as the input texture becomes irregular.

Image Segmentation Semantic Segmentation +1

Segmenting Scenes by Matching Image Composites

no code implementations NeurIPS 2009 Bryan Russell, Alyosha Efros, Josef Sivic, Bill Freeman, Andrew Zisserman

In contrast to recent work in semantic alignment of scenes, we allow an input image to be explained by partial matches of similar scenes.

Scene Segmentation Segmentation

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