Search Results for author: Florian Richoux

Found 6 papers, 5 papers with code

Terrain Analysis in StarCraft 1 and 2 as Combinatorial Optimization

1 code implementation18 May 2022 Florian Richoux

The goal of terrain analysis is to gather and process data about the map topology and properties to have a qualitative spatial representation.

Combinatorial Optimization Starcraft

microPhantom: Playing microRTS under uncertainty and chaos

1 code implementation22 May 2020 Florian Richoux

microPhantom is based on our previous bot POAdaptive which won the partially observable track of the 2018 and 2019 microRTS AI competitions.

Decision Making Decision Making Under Uncertainty

Learning Interpretable Error Functions for Combinatorial Optimization Problem Modeling

1 code implementation23 Feb 2020 Florian Richoux, Jean-François Baffier

In Constraint Programming, constraints are usually represented as predicates allowing or forbidding combinations of values.

Combinatorial Optimization valid

Comparing two deep learning sequence-based models for protein-protein interaction prediction

no code implementations15 Jan 2019 Florian Richoux, Charlène Servantie, Cynthia Borès, Stéphane Téletchéa

However, it is easy to be get a deep learning model that seems to have good results but is in fact either overfitting the training data or the validation data.

Constrained optimization under uncertainty for decision-making problems: Application to Real-Time Strategy games

1 code implementation3 Jan 2019 Valentin Antuori, Florian Richoux

However, few Constraint Programming formalisms can deal with both optimization and uncertainty at the same time, and none of them are convenient to model problems we tackle in this paper.

Combinatorial Optimization Decision Making +1

TorchCraft: a Library for Machine Learning Research on Real-Time Strategy Games

2 code implementations1 Nov 2016 Gabriel Synnaeve, Nantas Nardelli, Alex Auvolat, Soumith Chintala, Timothée Lacroix, Zeming Lin, Florian Richoux, Nicolas Usunier

We present TorchCraft, a library that enables deep learning research on Real-Time Strategy (RTS) games such as StarCraft: Brood War, by making it easier to control these games from a machine learning framework, here Torch.

BIG-bench Machine Learning Starcraft

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