Search Results for author: Guillermo Garcia-Hernando

Found 15 papers, 5 papers with code

Predicting Visual Overlap of Images Through Interpretable Non-Metric Box Embeddings

1 code implementation ECCV 2020 Anita Rau, Guillermo Garcia-Hernando, Danail Stoyanov, Gabriel J. Brostow, Daniyar Turmukhambetov

Even when this is a known scene, the answer typically requires an expensive search across scale space, with matching and geometric verification of large sets of local features.

Physics-Based Dexterous Manipulations with Estimated Hand Poses and Residual Reinforcement Learning

no code implementations7 Aug 2020 Guillermo Garcia-Hernando, Edward Johns, Tae-Kyun Kim

Dexterous manipulation of objects in virtual environments with our bare hands, by using only a depth sensor and a state-of-the-art 3D hand pose estimator (HPE), is challenging.

3D Hand Pose Estimation Imitation Learning +2

Introducing Pose Consistency and Warp-Alignment for Self-Supervised 6D Object Pose Estimation in Color Images

no code implementations27 Mar 2020 Juil Sock, Guillermo Garcia-Hernando, Anil Armagan, Tae-Kyun Kim

Most successful approaches to estimate the 6D pose of an object typically train a neural network by supervising the learning with annotated poses in real world images.

6D Pose Estimation using RGB Domain Adaptation +2

A Review on Object Pose Recovery: from 3D Bounding Box Detectors to Full 6D Pose Estimators

no code implementations28 Jan 2020 Caner Sahin, Guillermo Garcia-Hernando, Juil Sock, Tae-Kyun Kim

In this paper, we present the first comprehensive and most recent review of the methods on object pose recovery, from 3D bounding box detectors to full 6D pose estimators.

6D Pose Estimation using RGB Autonomous Driving +3

Active 6D Multi-Object Pose Estimation in Cluttered Scenarios with Deep Reinforcement Learning

no code implementations19 Oct 2019 Juil Sock, Guillermo Garcia-Hernando, Tae-Kyun Kim

In this work, we explore how a strategic selection of camera movements can facilitate the task of 6D multi-object pose estimation in cluttered scenarios while respecting real-world constraints important in robotics and augmented reality applications, such as time and distance traveled.

Object Pose Estimation +2

Instance- and Category-level 6D Object Pose Estimation

no code implementations11 Mar 2019 Caner Sahin, Guillermo Garcia-Hernando, Juil Sock, Tae-Kyun Kim

6D object pose estimation is an important task that determines the 3D position and 3D rotation of an object in camera-centred coordinates.

6D Pose Estimation using RGB Object +1

The 2017 Hands in the Million Challenge on 3D Hand Pose Estimation

no code implementations7 Jul 2017 Shanxin Yuan, Qi Ye, Guillermo Garcia-Hernando, Tae-Kyun Kim

We present the 2017 Hands in the Million Challenge, a public competition designed for the evaluation of the task of 3D hand pose estimation.

3D Hand Pose Estimation

First-Person Hand Action Benchmark with RGB-D Videos and 3D Hand Pose Annotations

1 code implementation CVPR 2018 Guillermo Garcia-Hernando, Shanxin Yuan, Seungryul Baek, Tae-Kyun Kim

Our dataset and experiments can be of interest to communities of 3D hand pose estimation, 6D object pose, and robotics as well as action recognition.

3D Hand Pose Estimation Action Recognition +4

Transition Forests: Learning Discriminative Temporal Transitions for Action Recognition and Detection

no code implementations CVPR 2017 Guillermo Garcia-Hernando, Tae-Kyun Kim

A human action can be seen as transitions between one's body poses over time, where the transition depicts a temporal relation between two poses.

Action Detection Action Recognition +2

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