Search Results for author: Franziska Mueller

Found 17 papers, 3 papers with code

Fast and Robust Hand Tracking Using Detection-Guided Optimization

no code implementations CVPR 2015 Srinath Sridhar, Franziska Mueller, Antti Oulasvirta, Christian Theobalt

In the optimization step, a novel objective function combines the detected part labels and a Gaussian mixture representation of the depth to estimate a pose that best fits the depth.

Pose Estimation

Real-time Joint Tracking of a Hand Manipulating an Object from RGB-D Input

no code implementations16 Oct 2016 Srinath Sridhar, Franziska Mueller, Michael Zollhöfer, Dan Casas, Antti Oulasvirta, Christian Theobalt

However, due to difficult occlusions, fast motions, and uniform hand appearance, jointly tracking hand and object pose is more challenging than tracking either of the two separately.

Object Object Tracking

Single-Shot Multi-Person 3D Pose Estimation From Monocular RGB

6 code implementations9 Dec 2017 Dushyant Mehta, Oleksandr Sotnychenko, Franziska Mueller, Weipeng Xu, Srinath Sridhar, Gerard Pons-Moll, Christian Theobalt

Our approach uses novel occlusion-robust pose-maps (ORPM) which enable full body pose inference even under strong partial occlusions by other people and objects in the scene.

3D Human Pose Estimation 3D Multi-Person Pose Estimation (absolute) +2

XNect: Real-time Multi-Person 3D Motion Capture with a Single RGB Camera

4 code implementations1 Jul 2019 Dushyant Mehta, Oleksandr Sotnychenko, Franziska Mueller, Weipeng Xu, Mohamed Elgharib, Pascal Fua, Hans-Peter Seidel, Helge Rhodin, Gerard Pons-Moll, Christian Theobalt

The first stage is a convolutional neural network (CNN) that estimates 2D and 3D pose features along with identity assignments for all visible joints of all individuals. We contribute a new architecture for this CNN, called SelecSLS Net, that uses novel selective long and short range skip connections to improve the information flow allowing for a drastically faster network without compromising accuracy.

3D Multi-Person Human Pose Estimation 3D Multi-Person Pose Estimation +1

Convex Optimisation for Inverse Kinematics

no code implementations24 Oct 2019 Tarun Yenamandra, Florian Bernard, Jiayi Wang, Franziska Mueller, Christian Theobalt

We consider the problem of inverse kinematics (IK), where one wants to find the parameters of a given kinematic skeleton that best explain a set of observed 3D joint locations.

EventHands: Real-Time Neural 3D Hand Pose Estimation from an Event Stream

1 code implementation ICCV 2021 Viktor Rudnev, Vladislav Golyanik, Jiayi Wang, Hans-Peter Seidel, Franziska Mueller, Mohamed Elgharib, Christian Theobalt

Due to the different data modality of event cameras compared to classical cameras, existing methods cannot be directly applied to and re-trained for event streams.

3D Hand Pose Estimation

Differentiable Event Stream Simulator for Non-Rigid 3D Tracking

no code implementations30 Apr 2021 Jalees Nehvi, Vladislav Golyanik, Franziska Mueller, Hans-Peter Seidel, Mohamed Elgharib, Christian Theobalt

This paper introduces the first differentiable simulator of event streams, i. e., streams of asynchronous brightness change signals recorded by event cameras.

RGB2Hands: Real-Time Tracking of 3D Hand Interactions from Monocular RGB Video

no code implementations22 Jun 2021 Jiayi Wang, Franziska Mueller, Florian Bernard, Suzanne Sorli, Oleksandr Sotnychenko, Neng Qian, Miguel A. Otaduy, Dan Casas, Christian Theobalt

Moreover, we demonstrate that our approach offers previously unseen two-hand tracking performance from RGB, and quantitatively and qualitatively outperforms existing RGB-based methods that were not explicitly designed for two-hand interactions.

3D Reconstruction Sign Language Recognition

HandFlow: Quantifying View-Dependent 3D Ambiguity in Two-Hand Reconstruction with Normalizing Flow

no code implementations4 Oct 2022 Jiayi Wang, Diogo Luvizon, Franziska Mueller, Florian Bernard, Adam Kortylewski, Dan Casas, Christian Theobalt

Through this, we demonstrate the quality of our probabilistic reconstruction and show that explicit ambiguity modeling is better-suited for this challenging problem.

valid

MACS: Mass Conditioned 3D Hand and Object Motion Synthesis

no code implementations22 Dec 2023 Soshi Shimada, Franziska Mueller, Jan Bednarik, Bardia Doosti, Bernd Bickel, Danhang Tang, Vladislav Golyanik, Jonathan Taylor, Christian Theobalt, Thabo Beeler

To improve the naturalness of the synthesized 3D hand object motions, this work proposes MACS the first MAss Conditioned 3D hand and object motion Synthesis approach.

Motion Synthesis Object

HTML: A Parametric Hand Texture Model for 3D Hand Reconstruction and Personalization

no code implementations ECCV 2020 Neng Qian, Jiayi Wang, Franziska Mueller, Florian Bernard, Vladislav Golyanik, Christian Theobalt

3D hand reconstruction from images is a widely-studied problem in computer vision and graphics, and has a particularly high relevance for virtual and augmented reality.

Neural Rendering

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